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Mount and blade bannerlord concept art
Mount and blade bannerlord concept art









HOW DO THE DIFFERENT TOWNS AND VILLAGES DIFFER FROM WARBAND? The blood meshes, designed in accordance with physically based lighting, help us to obtain more realistic details when compared to Warband.” Each particle (like sword blows, running in the mud, etc.) can leave blood and mud-like effects by sticking onto surrounding objects. “Our current blood system works together with the particle system. HOW WILL WOUND AND BLOOD VISUALS CHANGE FROM WARBAND – BOTH ON MODELS AND ON THE PLAYER CHARACTER WHILE USING 1ST PERSON VIEW? Generally, it is the architectural and cultural details which make me feel attached to Aserai.” This faction has a warm climate and to see details like adobe houses, fabric sunshades and date palms reminds me of the mystical atmosphere of the east. “My favourite faction in Bannerlord is Aserai. WHAT FACTIONS DO YOU LIKE THE MOST IN BANNERLORD? I make up shortages, such as with modelling and scene design etc., with any spare time I have.” I delegate the designed tasks to the appropriate team members and find solutions for any issues that arise for any tasks that are in progress. “I spend a large part of my day determining the priority of the necessary work and ensure that it is designed up to standard. Otherwise, here are a few sample questions: WHAT DO YOU NORMALLY DO DURING YOUR DAY?

MOUNT AND BLADE BANNERLORD CONCEPT ART SERIES

This particular installment of the Q&A series features a couple of pieces of concept art and even a wall-crumbling animation, so you may want to click the link above to check those out. He is currently the lead artist on Mount & Blade II: Bannerlord and the latest team member to participate in a TaleWorlds' developer Q&A. Özgür Saral is one of the oldest team members at TaleWorlds Entertainment who joined the studio as an artist for the original Mount & Blade.









Mount and blade bannerlord concept art